The more neutral colour you pick, the less you will notice it on lips.Eyes:If you want to add TIM eyes to your character for LE2/LE3, add the valueEmis_Color at the bottom. On blonde or white hair, you may find that shine values make it look more ash/grey than you planned. So it should already be blond. Locate and load the savegame you want to edit Each Mass Effect 2 career have its own unique directory. WebLightXs hair color editor - Color Splash tool has got you all covered, here. Open that save with the save editor, then find Export Head Morph under Player - Appearance. Keep it symmetrical. ), Reverted color values to float so you can use values higher than 1.0 for emissive colors, Added a hard cap of `10 000 000` plots that can be edited to avoid a crash due to a capacity overflow (ME3 integers and floats are unaffected). If you have not done so, download Gibbeds Mass Effect 2 Save Editor 2. All rights reserved. Put in the proper hair code information and save it. To the right, scroll until you see "className". HED_EyeShadow_Tint_Vector is eyeliner. Turning the value up tightens the highlight as it does on the mouth, making making her glow/shine brighter. I imported my Shep from ME to 2 and his hair is brown while his beard and brows are black. Import / Export head morph. Credit goes to Gibbed Remove the if you are copying and pasting. EYE_Iris_Colour_Vector is eyes. On blonde or white hair, you may find that shine values make it look more ash/grey than you planned. Idk if there a way to look into the game files and find the name that way. New comments cannot be posted and votes cannot be cast. These subsequent versions mayaddress new issues encountered by Free Software.12.3 Any Software distributed under a given version of the Agreement mayonly be subsequently distributed under the same version of the Agreementor a subsequent version, subject to the provisions of Article 5.3.4<#compatibility>. The hair model for the default FemShep is; BIOG_HMF_HIR_PRO.Hair_PROShepard.HMF_HIR_PROShepard_MDL Changing to the default FemShep hair model is easy enough in both ME2L and ME3L. ), ME1LE: Fixed a rare `unexpected end of file` error, ME1LE: Added player and squad talent reset, Fallback to DirectX 11 if backend panic on startup, Added command line options (with the ability to choose the backend), additional help with the --help argument, Can now open a save by dropping the file into the window, Support for Cyrillic and Japanese characters, Fixed lag when moving the window (caused by frame limit in previous version), Reduced CPU usage in some cases (particularly noticeable when opening `Head Morph > Lod0`), Fixed `add` button not working for War Assets and some other lists, 60 fps limit for those who have a display above 60Hz. I know where and how to change the hair colour, I just don't know the codes. To the right, scroll until you see "className". 0.7 for subtle => 3.000 for bright.To adjust the shine of the eyeball in LE3, addEYE_Iris_SPwr (35.000) andEYE_White_SPwr (1.000). If you have not done so, download Gibbeds Mass Effect 2 Save Editor 2. Once you have your color selected, use the settings menu to change your brush size, hardness, and the strength that you want the color applied. Hair colour tints slightly differently on Femshep's default hair than it does on CC hair.HED_Addn_Colour_Vector is brows. Source: Miranda sorted everything out except my eyebrows, which did not travel into ME2 with me. click the "Export" button. (May reduce CPU / GPU usage on some configs), Fixed `invalid value: '6', expected variant index 0 <= i < 6`, Open save dialog in the same directory of the save, ME1LE: Added player talent points and some stats, ME1LE: Added squad (with talents, talent points, inventory and stats), ME1LE: Added map name, location and rotation, ME1LE: Added difficulty, character creation date and player controller. Only theLicensor offering said maintenance and/or technical assistance servicesshall incur liability therefor.7.2 Similarly, any Licensor is entitled to offer to its licensees, underits sole responsibility, a warranty, that shall only be binding uponitself, for the redistribution of the Software and/or the ModifiedSoftware, under terms and conditions that it is free to decide. Changing Shepards' hair. At the end, change your current class to the new class. -> Thanks heaps to ELE08, who wrote this blog!!! Delete the hair mesh at the top and leave the value blank.Emis_color:#1AD12A00HED_Scalp_Diff:BIOG_HMF_HIR_PRO.PROCustomFade03.HMF_HIR_PROCustomFade03_DiffHED_Scalp_Norm:BIOG_HMF_HIR_PRO.PROCustomFade03.HMF_HIR_PROCustomFade03_NormHAIR_Diff:BIOG_HMF_HIR_PRO.Classy.HMF_HIR_Cls_DiffHAIR_Norm:BIOG_HMF_HIR_PRO.Classy.HMF_HIR_Cls_NormHAIR_Tang:BIOG_HMF_HIR_PRO.Classy.HMF_HIR_Cls_TangHED_Scalp_Spec:BIOG_HMF_HIR_PRO.PROCustomFade03.HMF_HIR_PROCustomFade03_MaskEYE_Diff:BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveman_Eye_DiffEYE_Spec:BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveman_Eye_SpecThe Politician (LE2)Start with Classic Jane head.HED_Lips_Tint_Scalar:0.250EYE_Iris_Colour_Vector:#182640FFHED_Hair_Colour_Vector:#957853FFHED_Lips_Tint_Vector:#4F0C0A00Emis_Color:#2A414FFFEYE_Diff:BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveman_Eye_DiffEYE_Spec:BIOG_HMM_HED_PROMorph.IllusiveMan.HMM_HED_PROIllusiveman_Eye_SpecThe Diplomat (LE2)Start with New Jane head.Hair Mesh:BIOG_HMF_HIR_PRO.Iconbun.HMF_HIR_IBun_MDLHED_Blush_Scalar:2.500HAIR_Shine_Desaturate_Scalar:0.600HAIR_Spec_Contribution_Scalar:2.300HED_Addn_Colour_02_Scalar: 1.000HED_Lips_Tint_Scalar:0.200HED_Blush_Vector:#4F160200SkinTone:#5A1C0500EYE_Iris_Colour_Vector:#020202FFHED_Hair_Colour_Vector:#020202FFHED_Addn_Colour_Vector:#000000FFHED_Lips_Tint_Vector:#050100FFHED_EyeShadow_Tint_Vector:#050100FFHED_Scalp_SpecShift:BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShiftHED_Scalp_SpecShift2:BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShiftHAIR_Diff:BIOG_HMF_HIR_PRO.Iconbun.HMF_HIR_IBun_DiffHAIR_Norm:BIOG_HMF_HIR_PRO.Iconbun.HMF_HIR_IBun_NormHAIR_Mask:BIOG_HMF_HIR_PRO.Iconbun.HMF_HIR_IBun_MaskHAIR_SpecShift:BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShiftHAIR_SpecShift2:BIOG_HMF_HIR_PRO.Human.HMF_HIR_PROAll_SpecShiftThe Officer (LE3)Start with New Jane head.Hair Mesh:BIOG_HMF_HIR_PRO.Hair_Iconbun.HMF_HIR_IBun_MDLHED_Addn_Spec_Lips_Scalar:0.500HED_Addn_SPwr_Lips_Scalar: 100HAIR_Spec_Contribution_Scalar:20.000EYE_Iris_Colour_Vector:#581E13FFHED_Hair_Colour_Vector:#6A432AFFHAIR_Diff:BIOG_HMF_HIR_PRO.Hair_Iconbun.HMF_HIR_IBun_Diff. It has been very useful to me. Install hundreds of mods with the click of a button. {Side Note} If you are wanting to edit an existing save file, you will need this. click the "Export" button. your guide helped me so much! You can always use CC skins with no problems.If you changed your hair in the mesh at the top of the list, you will need to correctly add the corresponding textures. But its going to All I get is Role-Play, Gamplay, and Morality for ME1LE. Now, open the extracted file player.sav in HxD. I love how much sharper the jaw was in me2. 9 posts. I realized I might be able to use the trilogy save Editor to force the hairstyle, since it does exist in the games files. On blonde or white hair, you may find that shine values make it look more ash/grey than you planned. Load up you older save file that has the Head Morph you want to use in the Trilogy Editor. Do I have to do this in Mass Effect 2, or can I do this in ME1? Thankyou. Do the same for the _Norm code. All I get is Role-Play, Gamplay, and Morality for ME1LE. Is there a point in the story you have to reach before you can change the resources? click the "Toolbox" tab. This RGB tool let you see how a number changes Support for the 2 Mass Effect Trilogies (Original and Legendary) 100% of the saves can be edited (except ME1OT) Thousands of plot flags. I actually just figured this out, but you don't need to mess around with the hex values at all! Page 80 of 201 - Trilogy Save Editor - posted in File topics: In response to post #95216553. Scroll down to "Squad" and click, then click on "Player". Objects in mirror are lighter than they appear. For LE3,1.250 was enough. Nevertheless, should such proceedings be instituted againstthe Licensee, the Licensor shall provide it with technical and legalexpertise for its defense. I would have guessed the HAIR vector would have controlled facial and hair together. I'm using the most recent version of the save editor and my character just got to the Citadel, we haven't talked to the Council yet. To make them bigger, I edit brow_left, brow_right, outBrow_left, and outBrow_right on the Y-axis. Reddit and its partners use cookies and similar technologies to provide you with a better experience. However, anylicenses that it may have granted prior to termination of the Agreementshall remain valid subject to their having been granted in compliancewith the terms and conditions hereof. First, change the hair mesh to: BIOG_HMF_HIR_PRO.Hair_PROShepard.HMF_HIR_PROShepard_MDL Then, change Clicking that box pulls up a color picker, so go nuts! 3. 1. Is there a point in the story you have to reach before you can change the resources? Article 12 - NEW VERSIONS OF THE AGREEMENT12.1 Any person is authorized to duplicate and distribute copies of thisAgreement.12.2 So as to ensure coherence, the wording of this Agreement isprotected and may only be modified by the authors of the License, whoreserve the right to periodically publish updates or new versions of theAgreement, each with a separate number. Now, giant overbites and weird green hair with red eyeballs! When creating backup, copy the old save instead of renaming it. My value is set to 1.250 on light-medium skin. Page 34 of 200 - Trilogy Save Editor - posted in File topics: For the Illusive Man Eyes the old method from Gibbed still works, not sure about posting links but here is a guide I got from a different user/community crediting Gibbed. Idk if there a way to look into the game files and find the name that way. I recommend using LE2 since the lighting is fairly neutral in the opening lab. The code I tried from Nexus Mods was 010101FF, but the colour vector doesn't take letters. Features. A great guide, thanks! Gibbed's has a save editor working (it's a beta, but for an easy change, it works fine), but, they've renamed the files paths for the hair stuff in ME3. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account, Notes and Basic Guide for using the Head Morph part of the Trilogy Editor to tinker with your Shepard's Head, This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is opted-in to receive Donation Points. , outBrow_left, and outBrow_right on the mouth, making making her glow/shine brighter in. 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Biog_Hmf_Hir_Pro.Hair_Proshepard.Hmf_Hir_Proshepard_Mdl then, change your current class to the right, scroll until you see `` className '' - save!, brow_right, outBrow_left, and outBrow_right on the mouth, making making her glow/shine.! Before you can change the resources Squad '' and click, then click ``. Hair mesh to: BIOG_HMF_HIR_PRO.Hair_PROShepard.HMF_HIR_PROShepard_MDL then, change the resources and similar technologies to provide you a! Change the resources to ELE08, who wrote this blog!!!!!!!! Side Note } if you have to reach before you can change the hair mesh:! Download Gibbeds Mass Effect 2, or can I do this in ME1 instead of renaming it save... Travel into ME2 with ME can change the resources outBrow_right on the Y-axis its own unique directory copy. Way to look into the game files and find the name that.. Instituted againstthe Licensee, the Licensor shall provide it with technical and legalexpertise its... Save it Clicking that box pulls up a color picker, so go!... Trilogy save Editor 2 I would have guessed the hair mesh to: then... Technologies to provide you with a better experience weird green hair with red eyeballs hair Editor... Hair with red eyeballs Miranda sorted everything out except my eyebrows, which did not travel into ME2 ME. Load up you older save file, you may find that shine values make it look ash/grey.
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