Reach up to the green valve and spin it until the water stops running. I Expect You To Die is a seated puzzle game for the HTC Vive, Oculus Rift, and PlayStation VR. You took a pass/fail elective in Astronomy, yes? He will send the lift down and inside will be a key. On the left youll have a switch and the word MAP. First, turns the left dial and youll open the table up to show a control panel. Next, youll push the dial up to number 6. Press it and a red button will be exposed. Before you do this run:
9. Grab it! Grab the one with a tag hanging off the top of it. I Expect You To Die Wiki is a FANDOM Games Community. Do you know how to operate a dumbwaiter? I Expect You to die - First Class Speedrun - 2:44 (New WR) Watch on Before you do this run: Memorise the wall light combinations Memorise the Date of birth lock Enemy locations 1. After fully beating it on PSVR I bought it on Vive and played the . Pull the level on the seat opposite you to recline the chair and reveal the battery node on the cabinet behind it. When he sticks the spear through the roof, shoot at that area and youll kill him. Support Agent is absent from this mission save for the very end. Short-circuit the security box with the orange drink. The final assassin comes in by a plane, to avoid him hitting you, lean back away from the window, theres two ways you can defeat him. On the right of the console, you can find the controls. Complete each operation using problem-solving skills and wits oh, and the power of telekinesis . Once the door is open, take the chisel back and use it to unscrew the back wall. To make it easy for you, have both the glue gun in one hand and the extinguisher in the other hand, use the glue gun to fix all of the windows while accending, the front display will eventually malfunction and explode, use the fire extinguisher to put the fire out. Place the battery back into the left side of the mask. You dont. You'll have to wait for the key, but you don't need to send the Mimic Mask to the ballroom, just summon the console and cause a quick panic by setting off the Defensive Mines. Remember that the correct knives in the rack are the second one along and the one right at the end. Push the R dial all the way up and push the other two all the way down to turn the clock red. Once youve done this, grab the fire extinguisher and keep a hold of it. Complete each operation using problem-solving skills and wits oh, and the power of telekinesis that all our agents are equipped with. Open the bottom draw slowly, and only open enough to slip a blade through. Then grab the red wire and attach that to the other prong. ContentsLevel []. He will apologise and then leave. Before he notices you, open the box on the right hand side of the walkway and pull the lever down to cause Junipers platform top open and leave him hanging from the edge. Get another object quickly and wiggle it above the rocket system to have it disable itself. Pull the ascend lever and arm yourself with the sealant gun and fire extinguisher. Feel free to contribute in any way you can, or check out the official links on the left. This will enable the doors. A large axe will hang perilously from the ceiling and all five wine barrels will start pouring onto the ground. What you're looking for is a laser beam that hits the mirror on the left, travels to the mirror on the right, hits the Zoraxis emblem, and then overheats the machine above you responsible for the laser cage. Grab key on visor. Block the incoming shots while you take care of the baddie up above, and then take out the guy on your left to complete the level. If you destroy every non-explosive object in the level, however, you will get the. Send it up to the ballroom as you did with the wine earlier. Pull open the door and youll find dials on the back. If you use it to make a clapping sound, you'll cut the villain off, spare yourself his speech, and earn the. PHONE: Simply look at the front of it, youll see three Xs, thats the pattern. A third window will crack, and you'll need to seal that, but no other widows will crack after. Retrieve the Mimic Mask and put it in the dumbwaiter. By falsefruitgamerfalsefruitgamer Last updated 22 Apr 2018, Before you do this run:Memorise the wall light combinationsMemorise the Date of birth lockEnemy locations, 1. Start pulling the engine and push up on the controls once it starts. The agency will drop down a tracking device from above grab it and keep it safe (I actually lost the damn thing on my first playthrough). Kerbal Space Program 2 - Early Access Kerbal Space Program 2 is the sequel to the acclaimed space-flight simulation game Kerbal Space Program. Do this right and youll hear the click of the desk opening. Your email address will not be published. Here is a complete guide and walkthrough for Operation: Safe & Sound in I Expect You To Die 2, including tips on how to speedrun this level. Avoid firing the flare gun, but if you do by accident, there is another flare gun in the bottom right drawer with grenades. This will bring in the guard and youll be able to gas him. Your boss will come back in over the radio and hell ask you to signal your location. Open the top one to get the wire cutting tool. Look over to your left and youll see a bunch of wine bottles across the room. Memorise the wall light combinations
Unscrew the water pump lid and grab the green lever underneath the water pump. That should bring the box to you (Alternatively, the order for the gravity to go in is: Up, forward, down, back, left, right, forward, if that is any less confusing). The one on the left hand side ENCRYPTION. Use the blue screwdriver to remove the top panel. It took me about a half hour to figure out how to beat each puzzle, so three hours to finish it, then another hour per puzzle to figure out all of the souvenirs and figure out how to beat the time trials, so I'd say about 10 hours if you want to see everything that's in the game. After fully beating it on PSVR I bought it on Vive and played the whole thing again - that's how good it is. Previous The initial setup of I Expect You To Die 2 Operation Party Crasher, The wine puzzle in I Expect You To Die 2 Operation Party Crasher, The wine barrel wall puzzle in I Expect You To Die 2 Operation Party Crasher, Using the mask in I Expect You To Die 2 Operation Party Crasher, I Expect You To Die 2 Operation Party Crasher map console, The end of I Expect You To Die 2 Operation Party Crasher, A successful speedrun of I Expect You To Die 2 Operation Party Crasher, I Expect You To Die 2 - Operation: Party Crasher Guide, I Expect You To Die 2 - Operation: Eaves Drop Guide, I Expect You To Die 2 - Operation: Jet Set Guide, I Expect You To Die 2 - Operation: Stage Fright Guide. Use it to bash open the fire extinguisher. She will throw a maximum of 4 boxes over the rest of the mission time limit. As each guard enters a room with a Knight symbol, turn the dial on the right hand side to correspond with the room they are in. Use the blades handle side to act as a key to open the door. Now this is a little tricky. First up, 2016's spy thriller I Expect You To Die. If you keep the water pipe off for a certain amount of time the engine will begin to overheat, when it happens youll have to turn the water pipe back on. On the left, youll find another blue screwdriver, just in case you didnt bring your old one with you. Pick it up. Walkthrough Mission 5 - First Class From: Vincent Teo Watch this step-by-step walkthrough for "I Expect You To Die (PC)", which may help and guide you through each and every level part of this game. Youll notice theres a cord on the inside. Walkthrough When you spawn in, you'll end up in a car, first step is to turn the car on, to do this there's a key above you on the eye scanner, take it and put it in the ignition and turn the car on, this'll activate the scanner and there's two ways of avoiding death from it: Grab the revolver that's at the back of the car and shoot the scanner. Here is a complete guide and walkthrough on how to finish Operation: Party Crasher in I Expect You To Die 2. Put the ear piece on your other ear and listen to the persons instructions, youll find the parden where the money is, send it to the person and youll get a device back which requires a code, the code is 211, a little device will pop out, place it where you got the ear piece from and itll send data to your agency, however, assassins will then come for you. Do not panic when the voice says they're venting oxygen, nothing bad will happen. The voice will say that the engine is overheating- just turn the green valve that originally stopped the water from flowing in briefly before closing it again. New Movie News, Movie Trailers & upcoming Movie Reviews. Below you will find a guide or each level in written form with helpful images. The fifth level of I Expect You To Die 2 is a very interesting one. Now to find out what's going on. It wont work Youll now have to listen to the instructions of your handler as he tells you how to reboot the defence systems. You need to smash the window and then use your telekenisis ability to pull open the sliding panel so that the anti-missile defence system can pop up and take out the incoming missles. In some of the Handler's reaction lines, he loses his accent. Unscrew the pump panel, grab one of the screws and place it in the grenade, believe it or not but this will get you a souvenir. Alternatively, you can take one of the smoke grenades, take the pin out, and then send it up to the ballroom. Be careful not to blow up any of the flammable barrels as they will explode, taking you out with them. Use this new tool to open the draw on the left side of the desk the one on the left side of the symbol piece in the middle. Well done, agent, youve completed the fifth level in I Expect You To Die 2. Remember where this dial is. Turn the red hinge to open a second panel of switch, then flip the second and third switches. Mission storyline Using a lighter, light the rope thats holding antlers above the bear. You can stave off the explosions by sending the grenades out the gap in the door or to higher floors in the dumbwaiter (with a Souvenir available for sending one to the Study), but there's only one proper solution. Place the orb onto the hand and the machine will rise from the ground, pull the lever to get the machine to come out and remove the crystal currently in it, you will now have to put a purple crystal in the machine, where to find them is if you look to the right, examine the bottom shelf of the nearest bookshelf, pull the books until one of them reveals a hidden shelf, thats where they are, align the frequency and avoid the lasers, keep doing this until the machine breaks, the helicopter will lower a handle for you to grab onto to your left, simply grab it and fly off! The motion-seeking rocket launcher will fire off a rocket whenever you move something with your telekinesis in front of the laser it emits. TICKET: Using the lighter, light the ticket on fire, three black dots will appear in a formation, thats the pattern. 3. 3. As. Early on in the level, Juniper will order you to send up some wine he's under the impression that you are one of his henchmen, Gibson. Shoot the plane down, Current WR: 2:44
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Aim for the roof and shoot the enemy the moment the spear sticks through
Do you know your chardonnays from your rieslings? Grab the grenade and insert the pin. Grab the revolver thats at the back of the car and shoot the scanner. open the last code and grab the pardon5. The Schell Games YouTube channel can be found. Grab the cigar out and place the lighter in while the door is opening
Insert a screw into the engine box grenade instead of the fire extinguisher pin. This task is done. Theres also another node under the mask, grab this and keep it safe. You can sit and listen to his evil monologue, or you can wave an object in front of the glass and hell skip to the part where he tries to kill you. Open the box and pull the level down to free the prisoners. With the red box placed in front of the elevator panel, grab the black wire and attach it to the tip of the cattle prod that has a black band on it. 1. We find those things at the bottom of the ocean all the time. 1. Youll need it later. The clues on the in-flight menu are decoys the real clue is on a postcard hidden behind the John Juniper picture on the right side of the room. The unit will open up and reveal a place to attach the red and black power cables you are currently using to power the elevator. 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